Recent developments in computer games and in Interactive TV have led to the
creation of new gaming applications such as interactive gaming (game played
by a couple of players) and more.
With that in mind, these projects aim at achieving real-time interception of
game figures allowing the player full visibility of the figure's behavior.
The game interception is based on OpenGL/DirectX rendering commands from the
CPU to the Graphical Processing Unit (GPU). This data is further processed
in real-time by the GPU to estimate the figure's 3D structure including
position motion and more.
The project includes studying of OpenGL/DirectX graphical API, 3D CG
techniques for structure and motion estimation, and SW implementation on
GPU. Two student projects are proposed in this field, with the option of
extending the initial projects to full year projects.
The projects are in cooperation with a startup company which specializes in
gaming systems.