CGM Lab

Real Time Game Figures Interception and Processing

Omer Ofir and Roey Ben Haim, Spring 2007

Real Time DirectX 9.0c Interception

Supervisor: Natan Peterfreund

In this project we test a method for intercepting 3D applications, based on DirectX API, while using Microsoft’s “Detours” library for runtime dll interception.                                                                           Our method consists imitating the relevant graphic classes and acting as a middleman in the drawing process. We test our method on several graphic applications and extract as much useful information as we can. Moreover, we manipulate the applications in order to demonstrate our method’s capabilities