In this project we wish to implement a remote collaboration between two users based on Intel�s user-facing depth camera.
Similar experiences have been demonstrated based on Kinect and full body capture, see links:
Movie 1
Movie 2
Movie 3
During the project the students will need to research for a winning usage for remote collaboration based on close range user facing depth cameras and implement this usage. Full body based example: Users in different locations shape the scene together and play in it. They control the Z-depth of each 2D element.
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