Particle System©
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Introduction

Particle System©  was developed by Michael Sapir, a 4th year Computer Science student.

The project was supervised by Mr. Liav Adi, and was developed mostly in the Computer Graphics and Multimedia Lab in the Electrical Engineering faculty.

 

Motivation

Ø Particle System is a system for imitating the true natural behavior of particles. It serves users that wish to create an effect in real time that is related to particles. Effect like smoke or dust may be implemented with only a set of parameters change.

 

Ø Particle System offers all of the above abilities in a very fast, real time manner, with very high rates of Frames Per Second. Its modular structure allows it to support all effects in only a parameter change.
 

Project Goal

The project has two main goals:

·         The first is to develop a stateless particle system enviroment that will allow the implementation of real and natural particle behavior.

·         Second, It was very important that the effects will work fast in real time rates and alot of effort was invested there.