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Collision Detection |
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Computer Graphics in 3D
Animatmion
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Project Description:
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In physical simulations, video games and
computational geometry, collision detection involves algorithms for checking for
collision, i.e. intersection, of two given solids.
The common way in which the current collision detection
algorithms work, is to pre-process the 3D objects offline, and then run in
real-time on smaller and simplified data (such as “oriented bounding box”
method).
In this project, we will develop an algorithm that is
able to run in real-time and that is suitable for 2.5D surfaces, such as the
ones created by a range camera. See the link for an example of the usage of
such algorithm.
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Supervisor:
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- Supervisor:
Adi Liav
Phone: 04-8295741
Email:
cgm_lab@ee.technion.ac.il - Field:
Computer Graphics in 3-Dimensions - Requirements:
C++ Programming, Computer Graphics. -
Project status:
Taken by the students Vinnikov Alon and Dima Naiman
- Visit:
Project web site
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