Stereo from Flicker
Underwater, natural illumination typically varies strongly temporally and
spatially. The reason is that waves on the water surface refract light into
the water in a spatiotemporally varying manner. The resulting underwater
illumination field is known as underwater caustics or flicker. In past
studies, flicker has often been considered to be an undesired effect, which
degrades image quality. Thus, in our 2004 work, we proposed a way to
attenuate the caustic pattern, creating images which appear as if taken
under much more stable and uniform illumination (Deflickering).
On the other hand, in our 2009 work, we show that flicker can actually be
useful . Specifically, it solves
very simply, accurately, and densely the stereo correspondence problem,
irrespective of the object texture. The temporal radiance variations due to
flicker are unique to each object point, thus disambiguating the
correspondence, with very simple calculations. This process is further enhanced
by compounding the spatial variability in the flicker field and a smoothness constraint.
Furthermore, in 2013 we generalized this approach for a free-moving stereo camera rig.
This derives dense 3D structure, estimation of the rig motion, deflickering and descattering
of underwater scenes, in addition to estimation of the water attenuation coefficients.
This is demonstrated by underwater in-situ experiments.
Publications
- Yohay Swirski and Yoav Y. Schechner,
"3Deflicker from motion,"
Proc. IEEE ICCP (2013). Best Paper Award.
- Yohay Swirski and Yoav Y. Schechner,
"CauStereo: Structure from underwater flickering illumination,"
Invited,
Proc. SPIE 8480, The Nature of Light: Light in Nature IV (2012).
- Yohay Swirski, Yoav Y. Schechner and Tal Nir,
"Variational
stereo in dynamic illumination,"
Proc. IEEE ICCV (2011).
- Yohay Swirski, Yoav Y. Schechner, Ben Herzberg and Shahriar Negahdaripour,
"CauStereo: Range from light in nature,"
Applied Optics 50, No. 28, pp. F89-F101 (2011),
Special issue about Light and Color in the Open Air.
Selected for publication at the Virtual Journal for Biomedical Optics
6, No. 11 (2011).
- Yohay Swirski, Yoav Y. Schechner, Ben Herzberg, and Shahriar Negahdaripour,
"Underwater Stereo Using Natural Flickering Illumination," MTS/IEEE OCEANS (2010).
- Yohay Swirski, Yoav Y. Schechner, Ben Herzberg, and Shahriar Negahdaripour,
"Stereo From flickering
caustics," Proc. IEEE ICCV (2009).
- Yoav Y. Schechner and Nir Karpel,
"Attenuating
natural flicker patterns," MTS/IEEE OCEANS, pp. 1262-1268
(2004).
Presentations
- 3Deflicker from
Motion. A Narrated Presentation in YouTube.
- Stereo
from Flicker (78 Mb, PowerPoint).
- Attenuating
Natural Flicker Patterns (7.1 Mb, PowerPoint). The presentation
references to this
AVI movie (0.1 Mb). Download and place the movie in the same directory as
the .ppt for the link in the presentation to work.
Data
The following links contains raw material and results of our underwater experiments:
- Pool
experiment (12.7 Mb, Zip).
- Red
Sea experiment (22.5 Mb, Zip).
- Mediterranean
experiment (45.8 Mb, Zip).
Related Research
- Virtual Periscope
- Clear
Underwater Vision in Natural Illumination
- Active
Ilumination De-scattering